Several members of the SpeedTree line can simulate animated growth of trees and plants and seasonal changes, and can export data for animated wind effects. The Cinema edition includes SpeedTree Modeler, and the complete Tree Model Library designed by IDV, while with some other suites tree packs must be purchased separately. SpeedTree Cinema is designed for use in the film industry, and generates high-resolution meshes and high-quality textures for Autodesk 3ds Max, Autodesk Maya and Cinema4D. SpeedTree Cinema was released by IDV in 2009, and saw its first major use in Avatar by James Cameron. Atlas control, HDRI lighting, USD export, material for backside of the leaf geometry Products Suites
Mesh Converter to help turn 3d trunk and branch scans into full tree models. New branch features, zig-zag, jink, texture map skew correction can be found on the branch generator. This version added new features such as freehand editing for branch bending. SpeedTree 9 was released on January 10, 2022. IDV was acquired by Unity Technologies in July of 2021. IDV and three of its engineers received a Scientific and Technical Academy Award in 2015, for their SpeedTree Cinema product suite. IDV released SpeedTree for Games v7 on April 16, 2015. IDV released SpeedTree v7 for Unity 5 on the new engine version's launch date, in March 2015. IDV released SpeedTree v7 for Unreal Engine 4 in July 2014. IDV released updated versions of SpeedTree Cinema, SpeedTree Studio and SpeedTree Architect in November 2013. SpeedTree Architect was released on October 15, 2012, and is designed for architectural 3D CAD use and 3D fly-throughs. The product was identified as SpeedTree for Games to distinguish it from other products not meant for gaming/real-time use.
SpeedTree for Games (version 6) was released on November 7, 2011, and was essentially a re-branded version of SpeedTree 6 (Modeler + Compiler). SpeedTree Cinema was first released by IDV in 2009, based on version 5 technology.
IDV released SpeedTree 5 in July 2009, a version representing a "complete re-engineering" of the software and the first versions of SpeedTree enabling hand modeling and editing of vegetation models: SpeedTree Modeler (replacing SpeedTreeCAD), SpeedTreeSDK (replacing SpeedTreeRT) and SpeedTree Compiler, which prepares SpeedTree files for real-time rendering. In early 2009, IDV discontinued the SpeedTreeMAX and SpeedTreeMAYA plugins, replacing them with SpeedTree Modeler and Compiler products. IDV eventually released plug-ins for Maya as well, appropriately named SpeedTreeMAYA. SpeedTreeMAX was released in February 2002, and toward the end of 2002, IDV released SpeedTreeRT, a real-time foliage/tree middleware SDK, which allowed automatic levels of foliage detail, real-time wind effects, and multiple lighting options. Although backers pulled out of the golf project, IDV refined the CAD software as a 3D Studio Max plug-in for an animated architectural rendering, dubbing it SpeedTreeMAX. The initial version of SpeedTreeCAD ( CAD standing for " computer-aided design") was developed by IDV for a real-time golf simulation. SpeedTree was conceptualized at IDV in circa 2000, and originated due to the firm's lack of satisfaction with 3rd-party tree-generation software on the market. SpeedTree was awarded a Scientific and Technical Academy Award in 2015, presented to IDV founders Michael Sechrest and Chris King, and Senior Engineer Greg Croft. SpeedTree has been used in more than 40 major films since its release in 2009, including Iron Man 3, Star Trek Into Darkness, Life of Pi and Birdman, and was used to generate the lush vegetation of Pandora, in Avatar.
SpeedTree has been licensed to developers of a range of video games for Microsoft Windows, and the Xbox and PlayStation console series since 2002.
(IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations. SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc.
Windows, Xbox One, Xbox 360, PlayStation 4, PlayStation 3, PlayStation Vita, Mac OS X, Linux * SpeedTree 8.4.2 for Amazon Lumberyard (November 10, 2019) * SpeedTree 8.4.2 for Unity (November 10, 2019) * SpeedTree 8.4.2 for Unreal Engine 4 (November 10, 2019) * (SpeedTree Studio v7 and SpeedTree Architect 7 were launched November 13, 2013, and discontinued upon the release of SpeedTree Cinema 8)
SpeedTree Cinema v9.0.1 (February2, 2022) * SpeedTree for Games v9.0.1 (February 2, 2022)